Data + Design Project

Vroom! Vroom! A Brief History of Video Game Driving

Wednesday 03.13.2013 , Posted by

Confused-video-game-driving-visualnews

The thrill of driving an elite sports car to the brink of its mechanical limitations is something many of us will only watch on TV – or if you’re a real diehard for rumbling engines and impressive speeds, the grandstands. For those of us who fiend the need for speed — but don’t have the capital to hop into a sports car — video game racing has been wetting our appetites since 1974. The games we play today have come a long way since that time, each year increasing in complexity and visual appeal. The world of pixelated race cars, shoddy steering, and throwing banana peels has been transformed into games like Gran Turismo 5, with it’s 1,000+ cars, 26 locations, 71 tracks, top-notch handling and graphics. Read on to learn more in this brief history of video game driving graphic. [Read more...]

Spirograph Designs Created by a Pinball Machine

Friday 11.30.2012 , Posted by

If you’ve ever sat for hours doodling with your spirograph, then you are going to love the results of this incredible design project. For his graduation, Sam van Doorn, deconstructed a pinball machine and reconstructed it as a design tool to track just where the ball goes when it gets hit by those little flippers. The Dutch designer named his new design tool STYN the machine and debuted it at his Graduation Exhibition. The better the player, the more interesting the design! [Read more...]